![]()
It was a school supply!Īnd that's basically how computing in schools continued to work, riiiiight up until the iMac era. Instead, we were expected to bring a 3.5" floppy disk to school with us to save our work on. #NOX ARCHAIST SHATTEREED SWORD A2CENTRAL FULL#Later, we had computer labs full of Macs (Color Classic IIs, if I recall), but still no computer network - nor assigned seating in the lab - so saving data on the lab computers themselves was pointless/untenable. Usually we weren't saving anything, just using stateless educational software/games but every once in a while, we'd all be run through some program, which would save our work to a single shared classroom "state" floppy. Those machines has no networking or storage, other than the 5.25" drive. When I was small (late '80s), we had a single Apple II per classroom. Public-school computer labs were a big part of Apple's market share from the late '80s until the early '00s. I bet the GP, meanwhile, is thinking about (pre-university) educational use-cases. You're probably thinking of home use (where, if you're buying a Mac, you're probably also thinking ahead and investing into something to move its files around) or maybe university lab use. #NOX ARCHAIST SHATTEREED SWORD A2CENTRAL SERIAL#But of course, I'm still making my own stuff and also curating cool unique indie game work I see at ītw: complimentary serial for anyone who wants to give Descender a try, Name: test Registration #: SDSKSER000-5RF7-068A-7C8F-49D3-4034 "indie games" as a search term peaked in 2013. It's a much, much larger world now, and thus, it's much harder to stand out. We all met each other through the TIGSource forums and at events like GDC. In the 2007-2011 era, you could pretty much know everybody making cool indie game stuff across the entire world. I switched from building games in my own bespoke C++/Obj-C/OpenGL engines to Unity in 2013. Helped build the game for The Hunger Games movie, worked on a crazy game for Adult Swim about men transforming into cars, helped build futuristic AR experiences for Niantic's in-house AR SDK, etc. ![]() Since then, I've gone back and forth between working on personal indie stuff and doing contract work or work in the industry. ![]() ![]() A friend and I modeled it after the Star Gate sequence in 2001: A Space Odyssey ( ) My favorite thing I did for that was the final boss sequence for Justice's Phantom Pt. #NOX ARCHAIST SHATTEREED SWORD A2CENTRAL HOW TO#In 2008, with the release of the iPhone SDK, it suddenly became very lucrative to know how to develop games for Apple devices, and I helped build out the Tap Tap Revenge series. #NOX ARCHAIST SHATTEREED SWORD A2CENTRAL PC#In 2007, after the release of Intel Macs, I shifted to making original indie games for PC and launched. Funnily, I'm one of the full motion video characters in Apple's Texas Hold'em! I helped work on games for clickwheel iPods. **Duration:** Concentration, up to 1 minuteĪcid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range.Sales from Descender meant I didn't need to do other work during college (it plays perfectly fine in SheepShaver, if you'd like to give it a try), and it probably helped secure me an internship at Apple working on their internal game development team. As with any supplement, consult with your DM for availability. Refer to the class breakdown above for which classes can cast which spells. phb blockquote Ī collection of all the Kibbles-Crafted Spells out there ![]() Content: "Kibbles' Casting Compendium v1.6.2" ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |